/*
 * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
 *
 * (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
 *                           Jerremy Koot (jkoot@snes9x.com)
 *
 * Super FX C emulator code 
 * (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
 *                           Gary Henderson.
 * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
 *
 * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
 * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
 * C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
 *
 * DOS port code contains the works of other authors. See headers in
 * individual files.
 *
 * Snes9x homepage: http://www.snes9x.com
 *
 * Permission to use, copy, modify and distribute Snes9x in both binary and
 * source form, for non-commercial purposes, is hereby granted without fee,
 * providing that this license information and copyright notice appear with
 * all copies and any derived work.
 *
 * This software is provided 'as-is', without any express or implied
 * warranty. In no event shall the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Snes9x is freeware for PERSONAL USE only. Commercial users should
 * seek permission of the copyright holders first. Commercial use includes
 * charging money for Snes9x or software derived from Snes9x.
 *
 * The copyright holders request that bug fixes and improvements to the code
 * should be forwarded to them so everyone can benefit from the modifications
 * in future versions.
 *
 * Super NES and Super Nintendo Entertainment System are trademarks of
 * Nintendo Co., Limited and its subsidiary companies.
 */
#ifndef _CHEATS_H_
#define _CHEATS_H_

struct SCheat
{
    uint32  address;
    uint8   byte;
    uint8   saved_byte;
    bool8   enabled;
    bool8   saved;
    char    name [22];
};

#define MAX_CHEATS 75

struct SCheatData
{
    struct SCheat   c [MAX_CHEATS];
    uint32	    num_cheats;
    uint8	    CWRAM [0x20000];
    uint8	    CSRAM [0x10000];
    uint8	    CIRAM [0x2000];
    uint8           *RAM;
    uint8           *FillRAM;
    uint8           *SRAM;
    uint32	    WRAM_BITS [0x20000 >> 3];
    uint32	    SRAM_BITS [0x10000 >> 3];
    uint32	    IRAM_BITS [0x2000 >> 3];
};

typedef enum
{
    S9X_LESS_THAN, S9X_GREATER_THAN, S9X_LESS_THAN_OR_EQUAL,
    S9X_GREATER_THAN_OR_EQUAL, S9X_EQUAL, S9X_NOT_EQUAL
} S9xCheatComparisonType;

typedef enum
{
    S9X_8_BITS, S9X_16_BITS, S9X_24_BITS, S9X_32_BITS
} S9xCheatDataSize;

void S9xInitCheatData ();

const char *S9xGameGenieToRaw (const char *code, uint32 &address, uint8 &byte);
const char *S9xProActionReplayToRaw (const char *code, uint32 &address, uint8 &byte);
const char *S9xGoldFingerToRaw (const char *code, uint32 &address, bool8 &sram,
				uint8 &num_bytes, uint8 bytes[3]);
void S9xApplyCheats ();
void S9xApplyCheat (uint32 which1);
void S9xRemoveCheats ();
void S9xRemoveCheat (uint32 which1);
void S9xEnableCheat (uint32 which1);
void S9xDisableCheat (uint32 which1);
void S9xAddCheat (bool8 enable, bool8 save_current_value, uint32 address,
		  uint8 byte);
void S9xDeleteCheats ();
void S9xDeleteCheat (uint32 which1);
bool8 S9xLoadCheatFile (const char *filename);
bool8 S9xSaveCheatFile (const char *filename);

void S9xStartCheatSearch (SCheatData *);
void S9xSearchForChange (SCheatData *, S9xCheatComparisonType cmp,
                         S9xCheatDataSize size, bool8 is_signed, bool8 update);
void S9xSearchForValue (SCheatData *, S9xCheatComparisonType cmp,
                        S9xCheatDataSize size, uint32 value,
                        bool8 is_signed, bool8 update);
void S9xOutputCheatSearchResults (SCheatData *);

#endif
