/*
 * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
 *
 * (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
 *                           Jerremy Koot (jkoot@snes9x.com)
 *
 * Super FX C emulator code 
 * (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
 *                           Gary Henderson.
 * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
 *
 * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
 * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
 * C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
 *
 * DOS port code contains the works of other authors. See headers in
 * individual files.
 *
 * Snes9x homepage: http://www.snes9x.com
 *
 * Permission to use, copy, modify and distribute Snes9x in both binary and
 * source form, for non-commercial purposes, is hereby granted without fee,
 * providing that this license information and copyright notice appear with
 * all copies and any derived work.
 *
 * This software is provided 'as-is', without any express or implied
 * warranty. In no event shall the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Snes9x is freeware for PERSONAL USE only. Commercial users should
 * seek permission of the copyright holders first. Commercial use includes
 * charging money for Snes9x or software derived from Snes9x.
 *
 * The copyright holders request that bug fixes and improvements to the code
 * should be forwarded to them so everyone can benefit from the modifications
 * in future versions.
 *
 * Super NES and Super Nintendo Entertainment System are trademarks of
 * Nintendo Co., Limited and its subsidiary companies.
 */
#ifndef _SNAPORIG_H_
#define _SNAPORIG_H_

#define ORIG_SNAPSHOT_MAGIC "#!snes96"
#define ORIG_SNAPSHOT_VERSION 4

EXTERN_C bool8_32 S9xLoadOrigSnapshot (const char *filename);

struct SOrigCPUState{
    uint32  Flags;
    short  Cycles_old;
    short  NextEvent_old;
    uint8   CurrentFrame;
    uint8   FastROMSpeed_old_old;
    uint16   V_Counter_old;
    bool8_32   BranchSkip;
    bool8_32   NMIActive;
    bool8_32   IRQActive;
    bool8_32   WaitingForInterrupt;
    bool8_32   InDMA;
    uint8   WhichEvent;
    uint8   *PC;
    uint8   *PCBase;
    uint16   MemSpeed_old;
    uint16   MemSpeedx2_old;
    uint16   FastROMSpeed_old;
    bool8_32   FastDP;
    uint8   *PCAtOpcodeStart;
    uint8   *WaitAddress;
    uint32  WaitCounter;
    long   Cycles;
    long   NextEvent;
    long   V_Counter;
    long   MemSpeed;
    long   MemSpeedx2;
    long   FastROMSpeed;
};

struct SOrigAPU
{
    uint32 Cycles;
    bool8_32  ShowROM;
    uint8  Flags;
    uint8  KeyedChannels;
    uint8  OutPorts [4];
    uint8  DSP [0x80];
    uint8  ExtraRAM [64];
    uint16  Timer [3];
    uint16  TimerTarget [3];
    bool8_32  TimerEnabled [3];
    bool8_32  TimerValueWritten [3];
};

typedef union
{
#ifdef LSB_FIRST
    struct { uint8 A, Y; } B;
#else
    struct { uint8 Y, A; } B;
#endif
    uint16 W;
} OrigYAndA;

struct SOrigAPURegisters{
    uint8  P;
    OrigYAndA YA;
    uint8  X;
    uint8  S;
    uint16  PC;
};

#define ORIG_MAX_BUFFER_SIZE (1024 * 4)
#define NUM_CHANNELS    8

typedef struct {
    int state;
    int type;
    short volume_left;
    short volume_right;
    int frequency;
    int count;
    signed short wave [ORIG_MAX_BUFFER_SIZE];
    bool8_32 loop;
    int envx;
    short left_vol_level;
    short right_vol_level;
    short envx_target;
    unsigned long int env_error;
    unsigned long erate;
    int direction;
    unsigned long attack_rate;
    unsigned long decay_rate;
    unsigned long sustain_rate;
    unsigned long release_rate;
    unsigned long sustain_level;
    signed short sample;
    signed short decoded [16];
    signed short previous [2];
    uint16 sample_number;
    bool8_32 last_block;
    bool8_32 needs_decode;
    uint32 block_pointer;
    uint32 sample_pointer;
    int *echo_buf_ptr;
    int mode;
    uint32 dummy [8];
} OrigChannel;

typedef struct
{
    short master_volume_left;
    short master_volume_right;
    short echo_volume_left;
    short echo_volume_right;
    int echo_enable;
    int echo_feedback;
    int echo_ptr;
    int echo_buffer_size;
    int echo_write_enabled;
    int echo_channel_enable;
    int pitch_mod;
    // Just incase they are needed in the future, for snapshot compatibility.
    uint32 dummy [3];
    OrigChannel channels [NUM_CHANNELS];
} SOrigSoundData;

struct SOrigOBJ
{
    short HPos;
    uint16  VPos;
    uint16  Name;
    uint8  VFlip;
    uint8  HFlip;
    uint8  Priority;
    uint8  Palette;
    uint8  Size;
    uint8  Prev;
    uint8  Next;
};

struct SOrigPPU {
    uint8  BGMode;
    uint8  BG3Priority;
    uint8  Brightness;

    struct {
	bool8_32 High;
	uint8 Increment;
	uint16 Address;
	uint16 Mask1;
	uint16 FullGraphicCount;
	uint16 Shift;
    } VMA;

    struct {
	uint8 TileSize;
	uint16 TileAddress;
	uint8 Width;
	uint8 Height;
	uint16 SCBase;
	uint16 VOffset;
	uint16 HOffset;
	bool8_32 ThroughMain;
	bool8_32 ThroughSub;
	uint8 BGSize;
	uint16 NameBase;
	uint16 SCSize;
	bool8_32 Addition;
    } BG [4];

    bool8_32 CGFLIP;
    uint16 CGDATA [256]; 
    uint8 FirstSprite;
    uint8 LastSprite;
    struct SOrigOBJ OBJ [129];
    uint8 OAMPriorityRotation;
    uint16 OAMAddr;

    uint8 OAMFlip;
    uint16 OAMTileAddress;
    uint16 IRQVBeamPos;
    uint16 IRQHBeamPos;
    uint16 VBeamPosLatched;
    uint16 HBeamPosLatched;

    uint8 HBeamFlip;
    uint8 VBeamFlip;
    uint8 HVBeamCounterLatched;

    short MatrixA;
    short MatrixB;
    short MatrixC;
    short MatrixD;
    short CentreX;
    short CentreY;
    uint8  Joypad1ButtonReadPos;
    uint8  Joypad2ButtonReadPos;

    uint8  CGADD;
    uint8  FixedColourRed;
    uint8  FixedColourGreen;
    uint8  FixedColourBlue;
    uint16  SavedOAMAddr;
    uint16  ScreenHeight;
    uint32 WRAM;
    uint8  BG_Forced;
    bool8_32  ForcedBlanking;
    bool8_32  OBJThroughMain;
    bool8_32  OBJThroughSub;
    uint8  OBJSizeSelect;
    uint8  OBJNameSelect_old;
    uint16  OBJNameBase;
    bool8_32  OBJAddition;
    uint8  OAMReadFlip;
    uint8  OAMData [512 + 32];
    bool8_32  VTimerEnabled;
    bool8_32  HTimerEnabled;
    short HTimerPosition;
    uint8  Mosaic;
    bool8_32  BGMosaic [4];
    bool8_32  Mode7HFlip;
    bool8_32  Mode7VFlip;
    uint8  Mode7Repeat;
    uint8  Window1Left;
    uint8  Window1Right;
    uint8  Window2Left;
    uint8  Window2Right;
    uint8  ClipCounts [6];
    uint8  ClipLeftEdges [3][6];
    uint8  ClipRightEdges [3][6];
    uint8  ClipWindowOverlapLogic [6];
    uint8  ClipWindow1Enable [6];
    uint8  ClipWindow2Enable [6];
    bool8_32  ClipWindow1Inside [6];
    bool8_32  ClipWindow2Inside [6];
    bool8_32  RecomputeClipWindows;
    uint8  CGFLIPRead;
    uint16  OBJNameSelect;
    bool8_32  Need16x8Mulitply;
    uint8  Joypad3ButtonReadPos;
    uint8  MouseSpeed[2];
};

struct SOrigDMA {
    bool8_32  TransferDirection;
    bool8_32  AAddressFixed;
    bool8_32  AAddressDecrement;
    uint8  TransferMode;

    uint8  ABank;
    uint16  AAddress;
    uint16  Address;
    uint8  BAddress;

    // General DMA only:
    uint16  TransferBytes;

    // H-DMA only:
    bool8_32  HDMAIndirectAddressing;
    uint16  IndirectAddress;
    uint8  IndirectBank;
    uint8  Repeat;
    uint8  LineCount;
    uint8  FirstLine;
    bool8_32  JustStarted;
};

typedef union
{
#ifdef LSB_FIRST
    struct { uint8 l,h; } B;
#else
    struct { uint8 h,l; } B;
#endif
    uint16 W;
} OrigPair;

struct SOrigRegisters{
    uint8       PB;
    uint8       DB;
    OrigPair   P;
    OrigPair   A;
    OrigPair   D;
    OrigPair   S;
    OrigPair   X;
    OrigPair   Y;
    uint16       PC;
};

#endif
