/*
 * VisualBoyAdvanced - Nintendo Gameboy/GameboyAdvance (TM) emulator
 * Copyrigh(c) 1999-2002 Forgotten (vb@emuhq.com)
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
struct Node {
  Type *type;
  u32 location;
  u32 objLocation;
  LocationType locType;
  int value;
  int index;
  char *name;
  Node *expression;
  Member *member;
  void (*print)(Node *);
  bool (*resolve)(Node *, Function *f, CompileUnit *u);
};

extern void exprNodeCleanUp();

extern Node *exprNodeIdentifier();
extern void exprNodeIdentifierPrint(Node *);
extern bool exprNodeIdentifierResolve(Node *, Function *, CompileUnit *);

extern Node *exprNodeNumber();
extern void exprNodeNumberPrint(Node *);
extern bool exprNodeNumberResolve(Node *, Function *, CompileUnit *);

extern Node *exprNodeStar(Node *);
extern void exprNodeStarPrint(Node *);
extern bool exprNodeStarResolve(Node *, Function *, CompileUnit *);

extern Node *exprNodeDot(Node *, Node *);
extern void exprNodeDotPrint(Node *);
extern bool exprNodeDotResolve(Node *, Function *, CompileUnit *);

extern Node *exprNodeArrow(Node *, Node *);
extern void exprNodeArrowPrint(Node *);
extern bool exprNodeArrowResolve(Node *, Function *, CompileUnit *);

extern Node *exprNodeAddr(Node *);
extern void exprNodeAddrPrint(Node *);
extern bool exprNodeAddrResolve(Node *, Function *, CompileUnit *);

extern Node *exprNodeSizeof(Node *);
extern void exprNodeSizeofPrint(Node *);
extern bool exprNodeSizeofResolve(Node *, Function *, CompileUnit *);

extern Node *exprNodeArray(Node *, Node *);
extern void exprNodeArrayPrint(Node *);
extern bool exprNodeArrayResolve(Node *, Function *, CompileUnit *);

#define YYSTYPE struct Node *
