/*
 * VisualBoyAdvanced - Nintendo Gameboy/GameboyAdvance (TM) emulator
 * Copyrigh(c) 1999-2002 Forgotten (vb@emuhq.com)
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "System.h"

int coeff[32] = {
  0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
  16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16};


u32 line0[240];
u32 line1[240];
u32 line2[240];
u32 line3[240];
u32 lineOBJ[240];
u32 lineOBJWin[240];
u32 lineMix[240];
bool gfxInWin0[240];
bool gfxInWin1[240];

int gfxBG2Changed = 0;
int gfxBG3Changed = 0;

int gfxBG2X = 0;
int gfxBG2Y = 0;
int gfxBG2LastX = 0;
int gfxBG2LastY = 0;
int gfxBG3X = 0;
int gfxBG3Y = 0;
int gfxBG3LastX = 0;
int gfxBG3LastY = 0;
int gfxLastVCOUNT = 0;
