 change in 0.6.2
	. Add support for newer BIOS
	. Use -falign instead of -malign with GCC 3.x
	. Correct a bug with command line parsing: --romrc didn't work correctly
	. Correct a bug that prevent gngeo to compile on some distribution 
	  (now use #include "SDL.h" instead of #include <SDL/SDL.h>).
	. Add mmx optimised hq2x and hq3x effects
	. Add an alternative opengl blitter (configure --enable-gl2). This blitter can
	  correct some bug with some opengl implementation (need texture size limit >256x256).
	  This blitter seems more "stable" than the original one, but may be slower.
	. Clean up fileio.c

 change in 0.6.1
	. Add hq2x hq3x lq2x and lq3x effect.

 change in 0.6
	NOTE: You HAVE TO update your gngeorc for this release!
	. Fix a bug in game loading: "gngeo mslug" or "gngeo samsho" did not work.
	. Add scale=3 support for soft blitter.
	. Use generic optimisations for unknow platform.
	. Add overclock option. ex: "overclock 50" will overclock the 68k by 50% (18Mhz
	  instead of 12Mhz)
	. Remove the invertjoy option, and add p1joydev,p2joydev option to select the
	  joy's device for p1 and p2. ex: --p1joydev=2 tell gngeo to use /dev/js2 for
	  the player 1
	. Add the possibility to invert joystick's axes individualy (see sample_gngeorc for
	  explanation)
	. Fix some bug in save state (some old, some introduced with the last snapshot)
	. Update README
	. Only compil the gui if enabled. Side note concerning the GUI: Currently I privilege
	  frontends integrations over native GUI. The gui complicates the code and is redondant
	  with Frontends. If someone want to continue it, he is welcome (The preferred solution
	  is to put it out of gngeo, and make it a frontend)

 change in 20031018
	. Add per game configuration file. The conf file must be in $HOME/.gngeo/ and named
	  mame_name.cf (mame_name is the Mame name of the game, --listgame for the list)
	  ex: `echo "screen320 false" >~/.gngeo/mslug.cf` will force MetalSlug to use 304x224
	  mode (can be overriden on the command line).
	. Fix most of the bug with Generator68k (don't correctly set up cpu bank at startup + SDIV bug)
	. Temporatly desactivate mmx scale2x (strange bug here and there when enabled)
	. Better accuracy in cycle counting.
	. Rewrite the driver part.
	. 320x224 is now the default res. Use --no-screen320 to switch back to 304x224
	. Correct some potential graphic glitch
	. Add alternate romset driver for SuperDodgeBall, Pop'nBounce and kof99
	. Change default keyboard setting to QWERTY
	. Add experimental GUI. Very crude at the moment (./configure --enable-gui)

 change in 0.5.9a:
	. Correct a stupid bug in the opengl code
	. Fix Twinkle Star Sprites
	. You can now take a screenshot with F2 (screenshots are save in BMP under your
	  home)
	. Add forcepc option to force the startup PC to a correct value. Use it if you
	  have a game that seem to freeze after loading.
	. Add --disable-i386asm option to the configure script

 change in 0.5.9:
	. The romrc file is now installed in $prefix/share/gngeo/ after a make install
	  This directory is now the default path for romset and romrc
	. Add mmx scale2x effect.
	. Add scale3x effect.
	. Add scale4x effect.
	. Correct a bug in puzzle bubble driver (update your romrc)
	. You can now pass a zip file on the command line insted of the game name.
	  gngeo will scan all the romrc file to find the suitable driver.
	  ex: > gngeo /cdrom/neogeo/rom/Blazing\ Star.zip
	      will act as 
	      > gngeo blazstar
	. Now use getopt_long for command line parsing (--help for a list).
	. Rewrite the configuration code. Now every option are available from gngeorc and
	  the command line (You have to update your gngeorc).
	. Clean up a little fileio.c and main.c
	. Add a simple inline m68k debuger (option -D).
	. Fix a dependencie bug in generator68k
	. Fix a bug in the rom loading code (prevent some crash)
	. better support for crypted rom (bankswitching and char drawing)
	  again, only mslug3n have a driver and is reported to work (freeze sometimes :(
	  (Update your romrc).
	. Initial save state support (functionnal, but some game have minor graphic/sound glitch,
	  and you can't use a save state create under a little endian machine on a big endian one)
	. blitter and effect are now selected by their name (instead of number)
	  Please upgrade your gngeorc.
	. Clean up video.c (now use a template system for tile drawing function generation)
	. Add transparency pack support with raster effect enabled
	. Write i386 asm version of the raster drawing routine (todo: 25% transparency)
	. Correct some bug with the raster interrupt (ssidecki2,3,4 work correctly)
	. Add mmx interpolation code.
	. Add doublex effect. It double only the X resolution (I personaly use it with a vga2tv
	  circuit, because my card doesn't support interlace nor 320x240 pal mode, so I'm stick
	  with 640x240 resolution... More information about the circuit here:
	  http://www.priesch.at/marcus/Linux/XonTV-micro-HOWTO)

 change in 0.5.1:
	. bug fix in game loading.

 change in 0.5:
	. Clean up the code (mainly memory.c)
	. Add driver for the folowing mgd2 dump:
	  - 3countb
	  - alpham2
	  - androdun
	  - lresort
	  - mcombat
	  - sengoku2
	  - sengoku
	. Some game have a strange initial PC. Patched.
	  correct maglord, aodk, bjourney, nincombat etc...
	. Correct a bug that prevent sound to work with tpgolf
	. gngeo now use autoconf. installation is now done with:
	  ./configure && make && make install
	. Switch the C 68K core to the generator one. It's faster
	  than musashi
	. Optimize the memory handler of the mamez80 core.
	  this 2 points give a significant boost on non i386 platform.
	. the -f flags work correctly again.
	. correct some possible segfault here and there.
	. start to add crypted rom support (currently only mslug3n).
	  need to add bankswitch and char drawing support.


 change in 0.4.5c:
	. Correct a stupid mistake that prevent some game to work.


 change in 0.4.5b:
	. libGL now load at runtime (configure by libGL_path in gngeorc).
	. add 2 new effect: scale2x with 50% scanline and scale2x 
	  with 75% scanline.
	. check if the selected effect and/or blitter is valid


 change in 0.4.5 (unreleased):
	. New blitting and effect system by Espinetez:
	  New blitters: Opengl and YUV (resizable).
	  New effects: scanline,scanline50%,scale2x,Sai,superSai and superEagle.
	  Possibility to scale the screen by 2 with the soft blitter.
	  Interpolation system: the last frame is merge with the current -> the
	   animation is smoother and blinking sprite (to simulate transparency)
	   are now really transparent.
	  See sample_gngeorc for configuration example.
	

 change in 0.4.4 (unreleased):
	. Add support for Nebula/Kawaks Transparency pack (option -t filename)
	. Add i386 asm version of tile and char drawing function -> speed increase
	. Premilinary support for scanline rendering: supersidekick4 work. (option -r)
	  This mode is experimental and some game don't work for now, ex: supersidkick2
	. optimize the musashi interface -> gngeo is a lot faster on Sparc now.

	
 change in 0.4.3 (unreleased):
	. Fix a bug in game loading (gngeo mslug tried to load msulgx)
	. Switch to starscream 0.26c -> slowing down bug fixed
	  ( genital68k is always available -> edit the makefile)
	. Add a C 68000 emulator (MUSASHI from Karl Stenerud)
	. Add a C z80 emulator (the z80 core of mame)
	  -> compile and work on sun sparc with solaris8 (need optimization).
	. Create driver for all the current mame romset
	  (exculding crypted one) and the old mame romset.
	  (Note:some games are untested)
	. Add the possibility to have different romset for a game.
	  The first working romset will be used

 change in 0.4.1 (unreleased):
	. Fix a bug that crash the emulator if you invert joy order and you
	  only have one joy.




