| __argv | Argv structure |
| __bootstub | |
| AllocHeader | |
| bg_attribute | Register overlay for background attribute registers |
| bg_scroll | Register overlay for scroll registers |
| bg_transform | Register overlay for affine matrix registers |
| BgState | |
| ConsoleFont | |
| DecompressionStream | |
| DISC_INTERFACE_STRUCT | |
| DLDI_INTERFACE | |
| DynamicArray | A resizable array |
| FifoMessage | |
| GBFS_ENTRY | |
| GBFS_FILE | |
| gl_hidden_globals | |
| GLvector | Holds a Vector related functions: glScalev(), glTranslatev() |
| hostent | |
| image | A union of data pointers to the pixel data |
| in_addr | |
| IntTable | |
| Keyboard | Describes a keyboard |
| KeyMap | Defines a key mapping |
| LinkedList | |
| m3x3 | Holds a Matrix of 3x3 |
| m4x3 | Holds a Matrix of 4x3 |
| m4x4 | Holds a Matrix of 4x4 |
| mmreverbcfg | |
| MotionCalibration | |
| OamState | |
| OAMTable | |
| PCXHeader | |
| PrintConsole | Console structure used to store the state of a console render context |
| RGB_24 | Holds a red green blue triplet |
| RTCtime | |
| sGBAHeader | GBAファイルのファイルヘッダフォーマット |
| sImage | A generic image structure |
| sNDSBanner | NDS バナーフォーマット |
| sNDSHeader | NDSファイルのファイルヘッダフォーマット |
| sockaddr | |
| sockaddr_in | |
| SpriteEntry | A bitfield of sprite attribute goodness...ugly to look at but not so bad to use |
| SpriteRotation | A sprite rotation entry |
| t_mmdssample | |
| t_mmdssystem | |
| t_mmgbasystem | |
| t_mmlayer | |
| t_mmsoundeffect | |
| t_mmstream | |
| tmm_voice | |
| touchPosition | Holds data related to the touch screen |
| tPERSONAL_DATA | User's DS settings |
| UnpackStruct | |
| WIFI_ACCESSPOINT | |
| WIFI_RXHEADER | |
| WIFI_TXHEADER |
1.6.3